The recent random shootings and the attendant public comments appear to ignore an issue that has been escalating in our youth for 20 or more years.
In an effort for true realism, computer game companies have crossed the line by escalating gun violence. In many of the current games, the object is to kill other human beings; to emphasize that realism, blood is portrayed coming from impact area. The score is predicated on the number of “kills” made.
The industry, supported by the courts and lawmakers, claims that access to these games is limited by disclaimers, and further that access is a parental responsibility. These games are still played by the very young, and the killing of another human being in some has ceased to be real, just part of the game.
Banning of guns has been attempted in many areas without success; Chicago, Illinois, is perhaps the perfect example, and yet the violence continues. Though meaningful action needs to be taken to curb this national problem, curbing violent training of the young in gun violence via computer games definitely needs to be in the mix.